I am a Canadian citizen, US TN Visa eligible (no sponsorship required), and a Graphics / XR Software Engineer with a strong foundation in computer science and a passion for real-time, interactive systems. I specialize in C# and C/C++, with hands-on experience in GLSL/HLSL, WebGL/OpenGL, Unreal Engine, Unity, Android Studio, and SolidWorks to build games, simulations, immersive XR applications, and real-time 3D systems.
My background includes graphics engineering, CAD/CAM, and 3D geometry workflows, enabling me to create performant, visually rich applications. I also have a solid foundation in algorithm analysis, object-oriented design, parallel computing, and data/network structures, allowing me to approach engineering challenges with both efficiency and architectural rigor.
I am particularly passionate about game development and spatial computing for AR/VR/MR applications. I thrive on projects that blend real-time engines, graphics programming, and immersive technologies to deliver high-impact user experiences.
I welcome connections with teams seeking a Graphics / XR Software Engineer with expertise in C#, C/C++, GLSL/HLSL, WebGL/OpenGL, Unreal, Unity, and CAD/CAM workflows for real-time 3D and XR applications.